Courses, Coaching and
community for Art Students
My mission is to help video game and animation lovers make a living doing what they love (without losing their passion). I teach in art schools and in private classes.
Academing drawing
Drawing 101 | Plumbs | Triangulation | Character design | Multi contrast theory | Academic principles | Color Theory |
Digital painting
Photoshop | Concept art | Shape design | Photobashing | Composition |
3D Modeling
Maya | Blender | 3DS Max modeling | Z Brush Initiation | Unwrap | Baking | Texturing |
3D Animation
Curve control Fondamental animation principles | Bounce | Flail | Twin motion | Rotoscopy | Character expression | Primary | Secondary | Tertiary |
Rigging
Hierarchy | Grabing objects | Set driven keys | Simple rig | IK FK Switch | Reverse foot | Advanced rig |
Game design
Introduction to game design theory | 3C | Flow theory | RLD | Cognitive sciences | Playtest | Game Jam organisation |
UE5 Programming
Unreal engine introduction | Blueprint programing | Prototyping | Blocking | Optimisation | Lighing | Open world management | AI |
Lighting | Rendering
Lighing theory | Photography principles | Classic setups | Vray Rendering | UE5 Rendering | EXR Compositing in After Effect or Nuke | Photography development in Lightroom |
Student needing extra tuition or guidance ?
Join us.
More classes and workshops
Cinema
Sensibilisation to the classics | Story boarding | Shot composition | Writing 101 | Premiere editing |
Project management
Hook theory | Projet design brief specification | market analysis | Persona | Focus group | Project organisation technics (gantt, lean etc) |
Art history
Introduction to the main events of academic art development from the 13th century to the 18th century | Initiation to the main artistic movements | Academic art theory in modern cinema, animation and vis dev | Introduction to the east asian artistic philosophy |
Career
Networking for students | student support | book reviews
Pedagogy
Pedagogical coordination and Programme (for 5 years I've acted as pedagogical coordinator for Itecom and Studio M )
Discovery programme
Under 18 years old and interrested in a video game career but not sure if its the right thing for you? This 3 days course will definitely help you decide.
Maya | 3DS Max | Blender | Z Brush | Substance
3D Modeling
Learn to create 3d objects in high poly and low poly. Learn the main modeling features of Maya, 3DS Max and Blender. Add Sculpting details in Z-Brush. Unwrap and bake to Substance painter