Courses, Coaching and
community for Art Students

My mission is to help video game and animation lovers make a living doing what they love (without losing their passion). I teach in art schools and in private classes.

Academing drawing

Drawing 101 | Plumbs | Triangulation | Character design | Multi contrast theory | Academic principles | Color Theory |

Digital painting

Photoshop | Concept art | Shape design | Photobashing | Composition |

3D Modeling

Maya | Blender | 3DS Max modeling | Z Brush Initiation | Unwrap | Baking | Texturing |

3D Animation

Curve control Fondamental animation principles | Bounce | Flail | Twin motion | Rotoscopy | Character expression | Primary | Secondary | Tertiary |

Rigging

Hierarchy | Grabing objects | Set driven keys | Simple rig | IK FK Switch | Reverse foot | Advanced rig |

Game design

Introduction to game design theory | 3C | Flow theory | RLD | Cognitive sciences | Playtest | Game Jam organisation |

UE5 Programming

Unreal engine introduction | Blueprint programing | Prototyping | Blocking | Optimisation | Lighing | Open world management | AI |

Lighting | Rendering

Lighing theory | Photography principles | Classic setups | Vray Rendering | UE5 Rendering | EXR Compositing in After Effect or Nuke | Photography development in Lightroom |

Student needing extra tuition or guidance ?
Join us.

More classes and workshops

Cinema

Sensibilisation to the classics | Story boarding | Shot composition | Writing 101 | Premiere editing |

Project management

Hook theory | Projet design brief specification | market analysis | Persona | Focus group | Project organisation technics (gantt, lean etc) |

Art history

Introduction to the main events of academic art development from the 13th century to the 18th century | Initiation to the main artistic movements | Academic art theory in modern cinema, animation and vis dev | Introduction to the east asian artistic philosophy |

Career

Networking for students | student support | book reviews

Pedagogy

Pedagogical coordination and Programme (for 5 years I've acted as pedagogical coordinator for Itecom and Studio M )

Discovery programme

Under 18 years old and interrested in a video game career but not sure if its the right thing for you? This 3 days course will definitely help you decide.

Maya | 3DS Max | Blender | Z Brush | Substance

3D Modeling

Learn to create 3d objects in high poly and low poly. Learn the main modeling features of Maya, 3DS Max and Blender. Add Sculpting details in Z-Brush. Unwrap and bake to Substance painter

Scroll up